StarSourcetype
A source of stars in tiles: the place is a round patch of sky (FaintField), the detail is the faintest magnitude wanted, and a tile is the decoded FaintTile (parallel arrays of right ascension, declination, magnitude and B-V).
Import it
import type { StarSource } from "@johnmorrisdotca/hoshi-stars/door";
Definition
type StarSource = TileSource<FaintField, number, FaintTile>;
Members
| Name | Type | Description |
|---|---|---|
kind | "tiles" | |
info | SourceInfo | |
need | (place: FaintField, detail: number): readonly string[] | The keys of the tiles a place needs at a detail. Pure: no fetching. |
load | (key: string, signal: AbortSignal): Promise<FaintTile> | Loads one tile. The source may use the network or not; it must stop when the signal aborts. |
bytes | (tile: FaintTile): number | The tile's size in memory, in bytes, for the budget. |
Examples
import type { StarSource } from "@johnmorrisdotca/hoshi-stars/door";
const names = (sources: StarSource[]): string[] => sources.map((source) => source.info.name.en);
console.log(names([]));[]What it prints (run when this page was built)