Reference · Framing, geometry and quiz tools
findQuestionfunction
Makes the question: the target, count of the most tempting wrong answers for it (pickDistractors), and all of them
put in a random order. The same seed asks the same question. A map with fewer other places than count offers fewer
choices rather than failing.
Import it
import { findQuestion } from "@johnmorrisdotca/chizu";
Definition
function findQuestion(map: Pick<ChizuMap, "width" | "height" | "regions">, targetCode: string | number, random: Random, options?: Omit<DistractorOptions, "random">): FindQuestion | null
Parameters
| Name | Type | Description |
|---|---|---|
map | Pick<ChizuMap, "width" | "height" | "regions"> | The native map or map fields required by this signature; coordinates and region codes belong to its canvas. |
targetCode | string | number | The native region code for the correct quiz answer. |
random | Random | A random source returning a value in [0, 1); use seededRandom for reproducible output. |
options (optional) | Omit<DistractorOptions, "random"> | The optional native drawing, matching, layout or quiz settings described by this signature. |
Returns
FindQuestion | null
The seeded target and shuffled answer choices, or null for an unknown or explicitly unnamed target.
Examples
import WORLD from "@johnmorrisdotca/chizu/world";
import { findQuestion, seededRandom } from "@johnmorrisdotca/chizu";
console.log(findQuestion(WORLD, "FR", seededRandom(7)));
// { target: 'FR', choices: [ 'BE', 'FR', 'DE', 'CH' ], answerIndex: 1 }{ target: 'FR', choices: [ 'BE', 'FR', 'DE', 'CH' ], answerIndex: 1 }What it prints (run when this page was built)