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Tenka天下

Play seeded world conquest for two to six, with dice battles, cards, computer players and saved games.

Tenka means the world under heaven in Japanese. About the name

Contents

How-to

Read battles and trade cards

Read battle outcomes from dice, use the native attack and blitz actions, and trade card sets.

Dice decide losses

An attack uses up to three dice according to the source armies, while defense uses up to two. Compare sorted highest pairs: a tied pair favors the defender. battleLosses describes that comparison without changing a game.

import {battleLosses,throwDice,setsIn,tradeValue} from "@johnmorrisdotca/tenka";
console.log(battleLosses([6,3,1],[4,2]));
console.log(throwDice(42,3).value);
console.log(setsIn([0,1,2,42]),tradeValue(3));
{ attackerLost: 0, defenderLost: 2 }
[ 6, 4, 3 ]
[ [ 0, 1, 2 ], [ 0, 1, 42 ], [ 0, 2, 42 ], [ 1, 2, 42 ] ] 10

Use native battle actions

The attack move throws once; blitz repeats the battle until it is decided. A capture can require occupy before another attack. The lastRoll stores what the rules threw; UI dressing must show those values rather than roll new dice. See drawing and dressing.

Trade native sets

The deck belongs to the selected map: territory cards and two wilds. isSet and setsIn evaluate combinations, and tradeValue advances with previous trades. Five in hand forces a trade before placing; elimination can force an immediate exchange with six or more. Never reuse world card indices for Europe without the map. cardTerritory null identifies a wild card.

View sourceEdit on GitHubMade from the source of @johnmorrisdotca/tenka 2.2.0.