Reference · Rules, generation and deductions
hugeSettingsfunction
The size and mine count of a level on a huge field: a field of HUGE_SIZES (32 × 32 unless size says another of them),
with the level's own share of mines over its squares. Easy is 12% mines, medium 16%, hard 21% and extra-hard 25%, as
on the level's own field, and a heart, star or hexagon outline keeps that share over the squares it has left. Every
field is still dealt and proved to need no guess, on every grid. Throws RangeError for a name that is no level or a size that is not huge.
Import it
import { hugeSettings } from "@johnmorrisdotca/jirai";
Definition
function hugeSettings(level: Level | LevelAlias, board?: { grid?: Grid; shape?: Settings["shape"]; size?: HugeSize; }): LevelSize
Parameters
| Name | Type | Description |
|---|---|---|
level | Level | LevelAlias | A native easy, medium, hard or extra-hard level, or a supported older level alias. |
board (optional) | { grid?: Grid; shape?: Settings["shape"]; size?: HugeSize; } | The dealt native field; it includes private answer data. |
Returns
LevelSize
The size and mine count of a level on a huge field: a field of HUGE_SIZES (32 × 32 unless size says another of them), with the level's own share of mines over its squares. Easy is 12% mines, medium 16%, hard 21% and extra-hard 25%, as on the level's own field, and a heart, star or hexagon outline keeps that share over the squares it has left. Every field is still dealt and proved to need no guess, on every grid. Throws RangeError for a name that is no level or a size that is not huge.
Examples
import { hugeSettings } from "@johnmorrisdotca/jirai";
console.log(hugeSettings("easy",{size:{width:32,height:32}}));{ width: 32, height: 32, mines: 126 }What it prints (run when this page was built)