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Jirai地雷

シード付きの地雷の盤を作り、見える数字からヒントを証明し、四角・四近傍・六角・端がつながる盤で遊べます。

「地雷」は、地面に埋められた爆弾のことです。 名前について(英語)

目次

リファレンス · 規則・生成・推論

hugeSettings関数

リファレンスの説明と例は英語です。見出しと目次は日本語です。

The size and mine count of a level on a huge field: a field of HUGE_SIZES (32 × 32 unless size says another of them), with the level's own share of mines over its squares. Easy is 12% mines, medium 16%, hard 21% and extra-hard 25%, as on the level's own field, and a heart, star or hexagon outline keeps that share over the squares it has left. Every field is still dealt and proved to need no guess, on every grid. Throws RangeError for a name that is no level or a size that is not huge.

インポート

import { hugeSettings } from "@johnmorrisdotca/jirai";

定義

function hugeSettings(level: Level | LevelAlias, board?: { grid?: Grid; shape?: Settings["shape"]; size?: HugeSize; }): LevelSize

引数

名前型説明
levelLevel | LevelAlias

A native easy, medium, hard or extra-hard level, or a supported older level alias.

board (省略可){ grid?: Grid; shape?: Settings["shape"]; size?: HugeSize; }

The dealt native field; it includes private answer data.

戻り値

LevelSize

The size and mine count of a level on a huge field: a field of HUGE_SIZES (32 × 32 unless size says another of them), with the level's own share of mines over its squares. Easy is 12% mines, medium 16%, hard 21% and extra-hard 25%, as on the level's own field, and a heart, star or hexagon outline keeps that share over the squares it has left. Every field is still dealt and proved to need no guess, on every grid. Throws RangeError for a name that is no level or a size that is not huge.

例

import { hugeSettings } from "@johnmorrisdotca/jirai";

console.log(hugeSettings("easy",{size:{width:32,height:32}}));
{ width: 32, height: 32, mines: 126 }

出力(このページを作ったときに実行した結果)

ソースを見るGitHub で編集@johnmorrisdotca/jirai 0.5.0 のソースから作成しました。

この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。