MoveKindtype
place: an ordinary stone.
skip: a deliberately wasted move, dropped on the emptiest corner.
move: a piece stepping from from to the move's point, in the games
where a fixed handful of pieces move once they are all down.
piece: a multi-cell piece from the queue, laid as cells.
pass: a turn taken without a stone that the rules offered — nothing fit, or
Go, where passing is always a choice. A missed deadline is a pass too
wherever a pass is on offer, since there it IS one.
forfeit: a turn taken away by the clock where the rules offer no pass.
Only a claimed timeout writes one, and a replay applies it only to a record
that ran a clock. Kept apart from pass because the two replay differently:
a pass the rules refuse stops a replay, and a forfeit read as a pass would
stop every game with a timeout in it at the turn that was lost.
Neither has a point; their row and column are -1.
Import it
import type { MoveKind } from "@johnmorrisdotca/narabe";
Definition
type MoveKind = "place" | "skip" | "move" | "piece" | "pass" | "forfeit";
Examples
import type { MoveKind } from "@johnmorrisdotca/narabe";
const value: MoveKind = "place";
console.log(value);placeWhat it prints (run when this page was built)