playOhHell関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
The game after that move, with the move added to its record, or null for a move the rules refuse.
インポート
import { playOhHell } from "@johnmorrisdotca/toranpu/oh-hell";
定義
function playOhHell(game: OhHellGame, move: OhHellMove): OhHellGame | null
引数
| 名前 | 型 | 説明 |
|---|---|---|
game | OhHellGame | The current native game; applying a move returns a new state. |
move | OhHellMove | The native move to validate or apply. |
戻り値
OhHellGame | null
The game after that move, with the move added to its record, or null for a move the rules refuse.
例
import { CARD_GAME_TABLES, newGame, rulesFor } from "@johnmorrisdotca/toranpu";
import { playOhHell } from "@johnmorrisdotca/toranpu/oh-hell";
const names = Array.from({ length: CARD_GAME_TABLES.ohHell.defaultPlayers }, (_, seat) => `Seat ${seat + 1}`);
let game = newGame("ohHell", { players: names, seed: 42 })!;
console.log(playOhHell(game, rulesFor("ohHell").moves(game)[0]!)?.moves.length);1出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。