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Gunjin軍人

Play five hidden-rank games, keep setups private, share redacted views and replay, and pass one device between players.

Gunjin is the Japanese word 軍人 for a soldier. About the name

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Reference · Luzhanqi Mini rules

playLuzhanqiMiniMovefunction

Applies a legal move action, rejecting stale turn numbers.

Import it

import { playLuzhanqiMiniMove } from "@johnmorrisdotca/gunjin/luzhanqi-mini";

Definition

function playLuzhanqiMiniMove(match: ReturnType<typeof createMatch>, player: Player, action: MoveAction): AuthoritativeMatch

Parameters

NameTypeDescription
matchAuthoritativeMatch

The full authoritative match, held by a trusted host or the local hotseat owner.

playerPlayer

The acting player, 0 or 1; the lifecycle checks that this is the expected player.

actionMoveAction

Native source/destination coordinates and the caller’s expected turn.

Returns

AuthoritativeMatch

Applies a legal move action, rejecting stale turn numbers.

Examples

import type { MoveAction, Player } from "@johnmorrisdotca/gunjin";
import { createLuzhanqiMiniMatch, luzhanqiMiniRoster, playLuzhanqiMiniMove, submitLuzhanqiMiniSetup } from "@johnmorrisdotca/gunjin/luzhanqi-mini";
import { acknowledgePass } from "@johnmorrisdotca/gunjin/stratego-lite";
import { legalMovesForCurrentPlayer } from "@johnmorrisdotca/gunjin/views";

const luzHome=(player: Player)=>{
 const y=player===0?7:0,front=player===0?6:1;
 const special=[{kind:"flag",x:1,y},{kind:"mine",x:0,y},{kind:"mine",x:2,y},{kind:"bomb",x:3,y},{kind:"bomb",x:4,y}];
 const cells=[{x:5,y},{x:6,y},...Array.from({length:7},(_,x)=>({x,y:front}))];
 return [...special,...luzhanqiMiniRoster().filter(kind=>!["flag","mine","bomb"].includes(kind)).map((kind,i)=>({kind,...cells[i]}))];
};
const luzBase=createLuzhanqiMiniMatch();
const luzFirst=submitLuzhanqiMiniSetup(luzBase,0,luzHome(0),luzBase.setupStep);
let luzReady=acknowledgePass(luzFirst,1,luzFirst.turn);
luzReady=submitLuzhanqiMiniSetup(luzReady,1,luzHome(1),luzReady.setupStep);
luzReady=acknowledgePass(luzReady,0,luzReady.turn);
const luzAction: MoveAction={...legalMovesForCurrentPlayer(luzReady,0)[0]!,expectedTurn:luzReady.turn};
console.log(playLuzhanqiMiniMove(luzReady,0,luzAction).phase);
pass

What it prints (run when this page was built)

View sourceEdit on GitHubMade from the source of @johnmorrisdotca/gunjin 0.2.1.