Reference · Hidden capture-flag rules
playMovefunction
Current-player moves with deterministic stale-turn rejection.
Import it
import { playMove } from "@johnmorrisdotca/gunjin/stratego-lite";
Also exported from: @johnmorrisdotca/gunjin/gunjin-shogi
Definition
function playMove(match: AuthoritativeMatch, player: Player, action: MoveAction): AuthoritativeMatch
Parameters
| Name | Type | Description |
|---|---|---|
match | AuthoritativeMatch | The full authoritative match, held by a trusted host or the local hotseat owner. |
player | Player | The acting player, 0 or 1; the lifecycle checks that this is the expected player. |
action | MoveAction | Native source/destination coordinates and the caller’s expected turn. |
Returns
AuthoritativeMatch
Current-player moves with deterministic stale-turn rejection.
Examples
import type { MoveAction, Player } from "@johnmorrisdotca/gunjin";
import { createHasamiMatch, hasamiRoster, submitHasamiSetup } from "@johnmorrisdotca/gunjin/hasami";
import { acknowledgePass, playMove } from "@johnmorrisdotca/gunjin/stratego-lite";
import { legalMovesForCurrentPlayer } from "@johnmorrisdotca/gunjin/views";
const home=(player: Player)=>hasamiRoster(7).map((kind,x)=>({kind,x,y:player===0?6:0}));
const base=createHasamiMatch({width:7,height:7});
const firstSetup=submitHasamiSetup(base,0,home(0),base.setupStep);
let ready=acknowledgePass(firstSetup,1,firstSetup.turn);
ready=submitHasamiSetup(ready,1,home(1),ready.setupStep);
ready=acknowledgePass(ready,0,ready.turn);
const action: MoveAction={...legalMovesForCurrentPlayer(ready,0)[0]!,expectedTurn:ready.turn};
console.log(playMove(ready,0,action).phase);passWhat it prints (run when this page was built)