Reference · Hidden capture-flag rules
acceptDrawfunction
Accepts the other player's pending draw offer using the current turn token.
Import it
import { acceptDraw } from "@johnmorrisdotca/gunjin/stratego-lite";
Also exported from: @johnmorrisdotca/gunjin/gunjin-shogi
Definition
function acceptDraw(match: AuthoritativeMatch, player: Player, expectedTurn: number): AuthoritativeMatch
Parameters
| Name | Type | Description |
|---|---|---|
match | AuthoritativeMatch | The full authoritative match, held by a trusted host or the local hotseat owner. |
player | Player | The acting player, 0 or 1; the lifecycle checks that this is the expected player. |
expectedTurn | number | The turn seen by the caller, used to reject stale or out-of-turn requests. |
Returns
AuthoritativeMatch
Accepts the other player's pending draw offer using the current turn token.
Examples
import type { Player } from "@johnmorrisdotca/gunjin";
import { createHasamiMatch, hasamiRoster, submitHasamiSetup } from "@johnmorrisdotca/gunjin/hasami";
import { acceptDraw, acknowledgePass, offerDraw } from "@johnmorrisdotca/gunjin/stratego-lite";
const home=(player: Player)=>hasamiRoster(7).map((kind,x)=>({kind,x,y:player===0?6:0}));
const base=createHasamiMatch({width:7,height:7});
const firstSetup=submitHasamiSetup(base,0,home(0),base.setupStep);
let ready=acknowledgePass(firstSetup,1,firstSetup.turn);
ready=submitHasamiSetup(ready,1,home(1),ready.setupStep);
ready=acknowledgePass(ready,0,ready.turn);
const offered=offerDraw(ready,0,ready.turn);
const received=acknowledgePass(offered,1,offered.turn);
console.log(acceptDraw(received,1,received.turn).result);{ winner: null, reason: 'agreed-draw' }What it prints (run when this page was built)