Reference · Views, replay and player
MoveActiontype
Move requests are public, deterministic and rejected if their turn is stale.
Import it
import type { MoveAction } from "@johnmorrisdotca/gunjin";
Definition
type MoveAction = {
from: Coordinate;
to: Coordinate;
expectedTurn: number;
};
Members
| Name | Type | Description |
|---|---|---|
from | Coordinate | |
to | Coordinate | |
expectedTurn | number |
Examples
import type { MoveAction, Player } from "@johnmorrisdotca/gunjin";
import { createHasamiMatch, hasamiRoster, submitHasamiSetup } from "@johnmorrisdotca/gunjin/hasami";
import { acknowledgePass } from "@johnmorrisdotca/gunjin/stratego-lite";
import { legalMovesForCurrentPlayer } from "@johnmorrisdotca/gunjin/views";
const home=(player: Player)=>hasamiRoster(7).map((kind,x)=>({kind,x,y:player===0?6:0}));
const base=createHasamiMatch({width:7,height:7});
const firstSetup=submitHasamiSetup(base,0,home(0),base.setupStep);
let ready=acknowledgePass(firstSetup,1,firstSetup.turn);
ready=submitHasamiSetup(ready,1,home(1),ready.setupStep);
ready=acknowledgePass(ready,0,ready.turn);
const action: MoveAction={...legalMovesForCurrentPlayer(ready,0)[0]!,expectedTurn:ready.turn};
const value: MoveAction = action;
console.log(value);{ from: { x: 0, y: 6 }, to: { x: 0, y: 5 }, expectedTurn: 0 }What it prints (run when this page was built)