Settingstype
Validated settings fixed at native game creation.
Import it
import type { Settings } from "@johnmorrisdotca/houseki/magnetic-blocks";
Definition
interface Settings {
readonly mode: Mode;
readonly width: number;
readonly height: number;
readonly colourCount: 4 | 5 | 6;
readonly seed: string | number;
readonly mask: readonly boolean[];
readonly schedule: FloorSchedule;
readonly floorSwitch: boolean;
readonly magneticImpact: boolean;
readonly pieceLimit: number;
readonly initialBoard: readonly (Gem | null)[];
readonly bonds: readonly Bond[];
readonly initialQueue?: readonly (readonly [
Colour,
Colour,
Colour,
Colour
])[];
readonly goal?: Goal;
}
Members
| Name | Type | Description |
|---|---|---|
mode | Mode | |
width | number | |
height | number | |
colourCount | 4 | 5 | 6 | |
seed | string | number | |
mask | readonly boolean[] | |
schedule | FloorSchedule | |
floorSwitch | boolean | |
magneticImpact | boolean | |
pieceLimit | number | |
initialBoard | readonly (Gem | null)[] | |
bonds | readonly Bond[] | |
initialQueue (optional) | readonly (readonly [Colour, Colour, Colour, Colour])[] | undefined | |
goal (optional) | Goal | undefined |
Examples
import { createGame } from "@johnmorrisdotca/houseki/magnetic-blocks";
import type { Settings } from "@johnmorrisdotca/houseki/magnetic-blocks";
const state=createGame({seed:"docs"});
const value: Settings = state.settings;
console.log(value == null ? value : typeof value === "object" ? Object.keys(value).slice(0,6) : value);[ 'mode', 'width', 'height', 'colourCount', 'seed', 'mask' ]What it prints (run when this page was built)