GameStatustype
A compact native status derived from the authoritative state for a host’s labels.
Import it
import type { GameStatus } from "@johnmorrisdotca/houseki/stone-collapse";
Definition
interface GameStatus {
readonly mode: GameMode;
readonly phase: GamePhase;
readonly score: number;
readonly moves: number;
readonly removed: number;
readonly remaining: number;
readonly previewScore: number;
readonly usedFallback: boolean;
readonly assisted: boolean;
readonly goal?: ChallengeGoal;
readonly reason?: string;
readonly inventory: ToolInventory;
readonly toolProgress: number;
readonly toolAwardCursor: 0 | 1;
readonly selectedTool: StoredTool | null;
readonly toolTarget: number | null;
readonly toolPreview: readonly number[];
}
Members
| Name | Type | Description |
|---|---|---|
mode | GameMode | |
phase | GamePhase | |
score | number | |
moves | number | |
removed | number | |
remaining | number | |
previewScore | number | |
usedFallback | boolean | |
assisted | boolean | |
goal (optional) | ChallengeGoal | undefined | |
reason (optional) | string | undefined | |
inventory | ToolInventory | |
toolProgress | number | |
toolAwardCursor | 0 | 1 | |
selectedTool | StoredTool | null | |
toolTarget | number | null | |
toolPreview | readonly number[] |
Examples
import { createGame, statusOf } from "@johnmorrisdotca/houseki/stone-collapse";
import type { GameStatus } from "@johnmorrisdotca/houseki/stone-collapse";
const state=createGame({seed:"docs"});
const value: GameStatus = statusOf(state);
console.log(value == null ? value : typeof value === "object" ? Object.keys(value).slice(0,6) : value);[ 'mode', 'phase', 'score', 'moves', 'removed', 'remaining' ]What it prints (run when this page was built)