Reference · Tiles, layouts and deals
SHUFFLE_MARKconstant
A SOLVE AS IT IS WRITTEN: every move in order, a pair as its two slots in two base-36 characters each ("0a1c"), a shuffle as "*". The answer handed in and the run kept half way are both this, so a run opened again replays to exactly where it was left, and the server checks a solve by playing it.
Import it
import { SHUFFLE_MARK } from "@johnmorrisdotca/jarajara";
Definition
const SHUFFLE_MARK: "*" = "*"
Examples
import { SHUFFLE_MARK } from "@johnmorrisdotca/jarajara";
console.log(SHUFFLE_MARK);*What it prints (run when this page was built)