SHUFFLE_MARK定数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
A SOLVE AS IT IS WRITTEN: every move in order, a pair as its two slots in two base-36 characters each ("0a1c"), a shuffle as "*". The answer handed in and the run kept half way are both this, so a run opened again replays to exactly where it was left, and the server checks a solve by playing it.
インポート
import { SHUFFLE_MARK } from "@johnmorrisdotca/jarajara";
定義
const SHUFFLE_MARK: "*" = "*"
例
import { SHUFFLE_MARK } from "@johnmorrisdotca/jarajara";
console.log(SHUFFLE_MARK);*出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。