リファレンス · 自分の three.js シーンに置く天体
PaintView型
リファレンスの説明と例は英語です。見出しと目次は日本語です。
The camera that draws a body and the size of its view, so the painter can tell which part of the body's surface is in view and lay finer map tiles over it. The camera's world and projection matrices must be current. Without it a body is drawn from its own pictures, as it always was.
インポート
import type { PaintView } from "@johnmorrisdotca/wakusei-planets/painter";
定義
interface PaintView {
camera: THREE.Camera;
width: number;
height: number;
}
メンバー
| 名前 | 型 | 説明 |
|---|---|---|
camera | THREE.Camera | |
width | number | The view's width and height in CSS pixels. |
height | number |
例
import type { PaintView } from "@johnmorrisdotca/wakusei-planets/painter";
import * as THREE from "three";
const camera = new THREE.PerspectiveCamera(35, 1, 0.1, 1000);
const view: PaintView = { camera, width: 420, height: 420 };
console.log(view.width);この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。