PresetReading型
リファレンスの説明と例は英語です。見出しと目次は日本語です。
What a game makes of a roll: the outcome, and the words for it.
インポート
import type { PresetReading } from "@johnmorrisdotca/korokoro";
定義
type PresetReading = Outcome & {
text: string;
};
メンバー
| 名前 | 型 | 説明 |
|---|---|---|
outcome | string | The outcome's name within its reading: "natural", "point", "yahtzee". |
values | Record<string, string | number> | The figures the outcome's words are filled in with. |
tone | "good" | "bad" | "plain" | Whether it is good news, bad news or neither, for a tray to colour. |
text | string | The reading in a sentence, in English. Empty for a die that says it all itself, such as a coin. |
例
import type { PresetReading } from "@johnmorrisdotca/korokoro";
import { getPreset, presetSpec, roll, seededSource, readPreset } from "@johnmorrisdotca/korokoro";
const value: PresetReading = readPreset(getPreset("cho-han")!, roll(presetSpec(getPreset("cho-han")!), seededSource("docs"), 0));
console.log(value.text);Han: 3 is odd出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。