Reference · Journey mode: transfers, launch windows and flip-and-burn trips
stateAtfunction
Everything true of the craft at a moment of playback: its place, speed, acceleration, the distances, the clocks and the signal time home.
Import it
import { stateAt } from "@johnmorrisdotca/uchusen-rockets/journey";
Definition
function stateAt(trip: Trip, source: BodySource, playbackS: number): State
Parameters
| Name | Type | Description |
|---|---|---|
trip | Trip | A planned trip (one that can be played). |
source | BodySource | Where the places are. |
playbackS | number | Seconds since Play was pressed, at the normal speed. |
Returns
State
The state.
Examples
import { stateAt, type BodySource, type Trip } from "@johnmorrisdotca/uchusen-rockets/journey";
declare const trip: Trip;
declare const source: BodySource;
console.log(Math.round(stateAt(trip, source, 30).speedMs));