drawGunjinBoard関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
Draws only a redacted player view. Enemy identities never enter this renderer.
インポート
import { drawGunjinBoard } from "@johnmorrisdotca/gunjin/draw";
ほかのエクスポート元: @johnmorrisdotca/gunjin
定義
function drawGunjinBoard(view: PlayerView, options?: DrawOptions): string
引数
| 名前 | 型 | 説明 |
|---|---|---|
view | PlayerView | A role-redacted native player view; opponent identities are omitted. |
options (省略可) | DrawOptions | Optional language, material, piece style and temporary native selection/draft marks. |
戻り値
string
SVG text made only from the redacted player view and the supplied presentation settings.
例
import type { Player } from "@johnmorrisdotca/gunjin";
import { createHasamiMatch, hasamiRoster, submitHasamiSetup } from "@johnmorrisdotca/gunjin/hasami";
import { acknowledgePass } from "@johnmorrisdotca/gunjin/stratego-lite";
import { drawGunjinBoard } from "@johnmorrisdotca/gunjin/draw";
import { viewForPlayer } from "@johnmorrisdotca/gunjin/views";
const home=(player: Player)=>hasamiRoster(7).map((kind,x)=>({kind,x,y:player===0?6:0}));
const base=createHasamiMatch({width:7,height:7});
const firstSetup=submitHasamiSetup(base,0,home(0),base.setupStep);
let ready=acknowledgePass(firstSetup,1,firstSetup.turn);
ready=submitHasamiSetup(ready,1,home(1),ready.setupStep);
ready=acknowledgePass(ready,0,ready.turn);
console.log(drawGunjinBoard(viewForPlayer(ready,0),{language:"ja",material:"wood"}).startsWith("<svg"));true出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。