playSalpakanMove関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
Applies a legal move action, rejecting stale turn numbers.
インポート
import { playSalpakanMove } from "@johnmorrisdotca/gunjin/salpakan";
定義
function playSalpakanMove(match: ReturnType<typeof createMatch>, player: Player, action: MoveAction): AuthoritativeMatch
引数
| 名前 | 型 | 説明 |
|---|---|---|
match | AuthoritativeMatch | The full authoritative match, held by a trusted host or the local hotseat owner. |
player | Player | The acting player, 0 or 1; the lifecycle checks that this is the expected player. |
action | MoveAction | Native source/destination coordinates and the caller’s expected turn. |
戻り値
AuthoritativeMatch
Applies a legal move action, rejecting stale turn numbers.
例
import type { MoveAction, Player } from "@johnmorrisdotca/gunjin";
import { createSalpakanMatch, playSalpakanMove, salpakanRoster, submitSalpakanSetup } from "@johnmorrisdotca/gunjin/salpakan";
import { acknowledgePass } from "@johnmorrisdotca/gunjin/stratego-lite";
import { legalMovesForCurrentPlayer } from "@johnmorrisdotca/gunjin/views";
const salHome=(player: Player)=>salpakanRoster().map((kind,i)=>({kind,x:i%9,y:player===0?7-Math.floor(i/9):Math.floor(i/9)}));
const salBase=createSalpakanMatch();
const salFirst=submitSalpakanSetup(salBase,0,salHome(0),salBase.setupStep);
let salReady=acknowledgePass(salFirst,1,salFirst.turn);
salReady=submitSalpakanSetup(salReady,1,salHome(1),salReady.setupStep);
salReady=acknowledgePass(salReady,0,salReady.turn);
const salAction: MoveAction={...legalMovesForCurrentPlayer(salReady,0)[0]!,expectedTurn:salReady.turn};
console.log(playSalpakanMove(salReady,0,salAction).phase);pass出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。