Reference · Game engine and table
encodeHitotsufunction
Save the setup, seed and ordered move log as JSON text; hands and piles are reconstructed when decoded.
Import it
import { encodeHitotsu } from "@johnmorrisdotca/hitotsu";
Definition
function encodeHitotsu(game: HitotsuGame): string
Parameters
| Name | Type | Description |
|---|---|---|
game | HitotsuGame | The current native game; it is left unchanged. |
Returns
string
Save the setup, seed and ordered move log as JSON text; hands and piles are reconstructed when decoded.
Examples
import { HITOTSU_CLASSIC, encodeHitotsu, startHitotsu } from "@johnmorrisdotca/hitotsu";
const game = startHitotsu(1, ["Aki", "Ben"], 42, HITOTSU_CLASSIC, [true, true])!;
console.log(encodeHitotsu(game));{"v":1,"g":"hitotsu","size":1,"players":["Aki","Ben"],"computers":[true,true],"seed":42,"options":{"stacking":"off","jumpIn":false,"sevenZero":false,"drawToMatch":false,"wildFour":"challenge","deal":7},"moves":[]}What it prints (run when this page was built)