toggleYajilinEdge関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
Apply the requested native Yajilin entry or mark to a new immutable game; invalid or fixed targets stay unchanged.
インポート
import { toggleYajilinEdge } from "@johnmorrisdotca/kazu/yajilin";
ほかのエクスポート元: @johnmorrisdotca/kazu
定義
function toggleYajilinEdge(game: YajilinGame, edge: number): YajilinGame
引数
| 名前 | 型 | 説明 |
|---|---|---|
game | YajilinGame | The current immutable game state. |
edge | number | A zero-based native edge index. |
戻り値
YajilinGame
Apply the requested native Yajilin entry or mark to a new immutable game; invalid or fixed targets stay unchanged.
例
import type { YajilinBoard } from "@johnmorrisdotca/kazu/yajilin";
import { newYajilin, toggleYajilinEdge } from "@johnmorrisdotca/kazu/yajilin";
const yajilinBoard: YajilinBoard = {"width":5,"height":5,"clues":[{"direction":"left","count":0},null,{"direction":"right","count":1},null,{"direction":"up","count":0},null,null,null,null,null,{"direction":"right","count":0},null,{"direction":"left","count":0},null,{"direction":"down","count":1},{"direction":"left","count":0},null,null,null,null,null,{"direction":"up","count":1},{"direction":"down","count":0},null,{"direction":"down","count":0}]};
const yajilinGame = newYajilin(yajilinBoard);
console.log(toggleYajilinEdge(yajilinGame,0));{
board: {
width: 5,
height: 5,
clues: [
[Object], null, [Object],
null, [Object], null,
null, null, null,
null, [Object], null,
[Object], null, [Object],
[Object], null, null,
null, null, null,
[Object], [Object], null,
[Object]
]
},
shaded: [
false, false, false, false,
false, false, false, false,
false, false, false, false,
false, false, false, false,
false, false, false, false,
false, false, false, false,
false
],
edges: [ 0 ],
history: [ { shaded: [Array], edges: [] } ],
helped: false
}出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。