Reference · Rules, solvers and generation
TsunagiProgresstype
What a game stands at: for a status line under the board.
Import it
import type { TsunagiProgress } from "@johnmorrisdotca/tsunagi";
Definition
type TsunagiProgress = {
pairs: number;
joined: number;
filled: number;
cells: number;
strokesLeft: number | null;
strokeLimit: number | null;
boomIn: number | null;
strokes: number;
solved: boolean;
outOfStrokes: boolean;
helped: TsunagiHelp | null;
};
Members
| Name | Type | Description |
|---|---|---|
pairs | number | |
joined | number | |
filled | number | Cells with a line through them, and cells there are to fill. |
cells | number | |
strokesLeft | number | null | Strokes left of a limit, or null for no limit. |
strokeLimit | number | null | |
boomIn | number | null | Strokes to the next explosion (1 means the next stroke), or null for a board without them. |
strokes | number | |
solved | boolean | |
outOfStrokes | boolean | |
helped | TsunagiHelp | null |
Examples
import { TSUNAGI_4 } from "@johnmorrisdotca/tsunagi/levels-4";
import { newTsunagiGame, tsunagiProgress } from "@johnmorrisdotca/tsunagi";
import type { TsunagiProgress } from "@johnmorrisdotca/tsunagi";
const givens = TSUNAGI_4[0][0];
const answer = TSUNAGI_4[0][1];
const game = newTsunagiGame(givens,4,{answer,cheats:true})!;
const value: TsunagiProgress = tsunagiProgress(game);
console.log(value);{
pairs: 4,
joined: 0,
filled: 8,
cells: 16,
strokesLeft: null,
strokeLimit: null,
boomIn: null,
strokes: 0,
solved: false,
outOfStrokes: false,
helped: null
}What it prints (run when this page was built)