Reference · Number-puzzle engines
encodeNotesfunction
Pencil marks as a code: for each cell that has any, its index in base 36 (two characters) and its marks as one number in base 36 (four characters); nothing at all for a grid with none.
Import it
import { encodeNotes } from "@johnmorrisdotca/kazu";
Definition
function encodeNotes(notes: readonly number[]): string
Parameters
| Name | Type | Description |
|---|---|---|
notes | readonly number[] | One pencil-note mask per cell. |
Returns
string
Pencil marks as a code: for each cell that has any, its index in base 36 (two characters) and its marks as one number in base 36 (four characters); nothing at all for a grid with none.
Examples
import type { KazuPuzzle } from "@johnmorrisdotca/kazu";
import { encodeNotes, newKazuGame } from "@johnmorrisdotca/kazu";
const puzzle: KazuPuzzle = {"kind":"number-place","size":4,"level":"easy","seed":42,"givens":"14..2..1412.3..4","solution":"1432234141233214"};
const kind = puzzle.kind;
const size = puzzle.size;
const givens = puzzle.givens;
const game = newKazuGame(kind,size,givens)!;
console.log(encodeNotes(game.notes));