Reference · Number-puzzle engines
encodeStepsfunction
THE STEPS OF A PUZZLE, written down so a scrubber has them when the puzzle is picked up again. Every step is a grid in a run's code. The first is written whole; each after it as the cells that changed (a cell's place in base 36, two characters, and its new character), the steps parted by "~", which no run uses. A long puzzle's log is a few hundred characters, not a grid per step.
Import it
import { encodeSteps } from "@johnmorrisdotca/kazu";
Definition
function encodeSteps(codes: readonly string[]): string
Parameters
| Name | Type | Description |
|---|---|---|
codes | readonly string[] | Native entry codes in chronological order. |
Returns
string
THE STEPS OF A PUZZLE, written down so a scrubber has them when the puzzle is picked up again. Every step is a grid in a run's code. The first is written whole; each after it as the cells that changed (a cell's place in base 36, two characters, and its new character), the steps parted by "~", which no run uses. A long puzzle's log is a few hundred characters, not a grid per step.
Examples
import type { KazuPuzzle } from "@johnmorrisdotca/kazu";
import { encodeRun, encodeSteps, newKazuGame } from "@johnmorrisdotca/kazu";
const puzzle: KazuPuzzle = {"kind":"number-place","size":4,"level":"easy","seed":42,"givens":"14..2..1412.3..4","solution":"1432234141233214"};
const kind = puzzle.kind;
const size = puzzle.size;
const givens = puzzle.givens;
const game = newKazuGame(kind,size,givens)!;
console.log(encodeSteps([encodeRun(game.entries)]));................What it prints (run when this page was built)