setJuosanMarkfunction
Writes a mark and records the previous state; invalid or unchanged moves are ignored.
Import it
import { setJuosanMark } from "@johnmorrisdotca/kazu/juosan";
Also exported from: @johnmorrisdotca/kazu
Definition
function setJuosanMark(game: JuosanGame, cell: number, mark: JuosanMark): JuosanGame
Parameters
| Name | Type | Description |
|---|---|---|
game | JuosanGame | The current immutable game state. |
cell | number | A zero-based row-major cell index. |
mark | JuosanMark | The native blank, horizontal or vertical cell mark. |
Returns
JuosanGame
Writes a mark and records the previous state; invalid or unchanged moves are ignored.
Examples
import type { JuosanBoard } from "@johnmorrisdotca/kazu/juosan";
import { newJuosan, setJuosanMark } from "@johnmorrisdotca/kazu/juosan";
const juosanBoard: JuosanBoard = {"width":3,"height":2,"territories":[{"cells":[0,1,2],"difference":3},{"cells":[3,4,5],"difference":3}]};
const juosanGame = newJuosan(juosanBoard);
console.log(setJuosanMark(juosanGame,0,1));{
board: { width: 3, height: 2, territories: [ [Object], [Object] ] },
marks: [ 1, 0, 0, 0, 0, 0 ],
history: [ [ 0, 0, 0, 0, 0, 0 ] ],
helped: false
}What it prints (run when this page was built)