Reference · Ripple Effect rules
RippleMounttype
The mounted Ripple game and progress, native controls and cleanup handle.
Import it
import type { RippleMount } from "@johnmorrisdotca/kazu/ripple";
Also exported from: @johnmorrisdotca/kazu/ripple/play, @johnmorrisdotca/kazu
Definition
type RippleMount = {
game: () => RippleGame;
progress: () => string;
set: (options: RippleDrawOptions) => void;
restart: () => void;
destroy: () => void;
};
Members
| Name | Type | Description |
|---|---|---|
game | () => RippleGame | |
progress | () => string | |
set | (options: RippleDrawOptions) => void | |
restart | () => void | |
destroy | () => void |
Examples
import type { RippleBoard, RippleMount } from "@johnmorrisdotca/kazu/ripple";
import { mountRipple } from "@johnmorrisdotca/kazu/ripple";
const rippleBoard: RippleBoard = {"width":9,"height":9,"rooms":[0,0,0,1,1,1,2,2,2,0,0,0,1,1,1,2,2,2,0,0,0,1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,3,3,3,4,4,4,5,5,5,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,6,6,6,7,7,7,8,8,8,6,6,6,7,7,7,8,8,8],"clues":[4,null,7,9,2,null,5,null,3,null,null,3,6,7,4,8,9,2,8,null,2,1,3,null,null,null,null,7,null,1,null,6,null,null,null,9,3,8,null,5,1,7,null,null,6,2,4,6,null,9,3,7,5,1,1,null,8,null,5,null,9,2,4,null,2,null,null,null,null,null,null,null,6,null,null,2,4,null,null,3,null]};
const host = document.createElement("div");
document.body.append(host);
const player: RippleMount = mountRipple(host,{board:rippleBoard});
console.log(player.progress());
player.destroy();