noBoundReason関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
What stops this game being bounded by its board, or null when nothing does.
Order matters only for the answer given to a reader: a game that both moves pieces and captures is unbounded for the first reason, which is the stronger one — captures at least run material down, and sliding does not.
インポート
import { noBoundReason } from "@johnmorrisdotca/narabe";
定義
function noBoundReason(settings: GameSettings): NoBoundReason | null
引数
| 名前 | 型 | 説明 |
|---|---|---|
settings | GameSettings | The native game settings to interpret. |
戻り値
NoBoundReason | null
The mechanism that removes the board bound, or null when placements alone bound the game.
例
import { createGame, noBoundReason } from "@johnmorrisdotca/narabe";
const state = createGame({variant:"freestyle",size:15});
console.log(noBoundReason(state.settings));null出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。