playGoMove関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
Plays a stone at point, already known legal: captures whatever it takes,
sets a fresh ko point when that capture was exactly one stone (and clears
it otherwise), and passes the turn — Go has no further move of its own to
settle, unlike the twist games or a piece game's line.
インポート
import { playGoMove } from "@johnmorrisdotca/narabe/rules/go";
定義
function playGoMove(state: GameState, point: Point): GameState
引数
| 名前 | 型 | 説明 |
|---|---|---|
state | GameState | The current immutable game position. |
point | Point | A zero-based row and column on the board. |
戻り値
GameState
The position after a known legal placement, captures, ko update and turn change; unchanged if the placement is suicide.
例
import { createGame, playMove } from "@johnmorrisdotca/narabe";
import { playGoMove } from "@johnmorrisdotca/narabe/rules/go";
const point = {row:7,col:7};
const go = playMove(createGame({variant:"go",size:9}),{row:4,col:4});
console.log(playGoMove(go, point).moves.length);2出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。