winOnTime関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
Ends the game against a player who has run out of time.
A clock is not a rule of gomoku, so the engine does not run one — but the result still has to be a proper game state rather than something the UI paints over the top, or the record and the board would disagree.
インポート
import { winOnTime } from "@johnmorrisdotca/narabe";
定義
function winOnTime(state: GameState, loser: Stone): GameState
引数
| 名前 | 型 | 説明 |
|---|---|---|
state | GameState | The current immutable game position. |
loser | Stone | The colour that resigned or ran out of time. |
戻り値
GameState
The resulting position; a refused or inapplicable action leaves the input position unchanged.
例
import { createGame, winOnTime } from "@johnmorrisdotca/narabe";
const state = createGame({variant:"freestyle",size:15});
console.log(winOnTime(state,"black").winner);white出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。