Reference · Mazes, arrows and mixed boards
isTooEasyfunction
Whether a maze is too easy to be a level: it falls short of any of MEIKYUU_LEAST, or, with a place in the easy third of a size, of easyFloorAt(place).
Import it
import { isTooEasy } from "@johnmorrisdotca/meikyuu";
Definition
function isTooEasy(difficulty: MazeDifficulty, place?: number): boolean
Parameters
| Name | Type | Description |
|---|---|---|
difficulty | MazeDifficulty | The native geometry-aware difficulty result. |
place (optional) | number | undefined | The native numbered level position. |
Returns
boolean
Whether a maze is too easy to be a level: it falls short of any of MEIKYUU_LEAST, or, with a place in the easy third of a size, of easyFloorAt(place).
Examples
import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze, difficultyOf, isTooEasy } from "@johnmorrisdotca/meikyuu";
const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
console.log(isTooEasy(difficultyOf(maze),1));trueWhat it prints (run when this page was built)