Skip to the content

Meikyuu迷宮

Generate seeded mazes and arrow puzzles, follow numbered levels, and play on flat grids or three-dimensional surfaces.

Meikyuu is the Japanese word 迷宮 for labyrinth. About the name

Contents

Reference · Mazes, arrows and mixed boards

toggleStonefunction

A tap on a cell: a stone there is taken up, and otherwise one is laid. how says which, or that it was refused and why.

Import it

import { toggleStone } from "@johnmorrisdotca/meikyuu";

Definition

function toggleStone<M extends MazeCore>(game: MazeGame<M>, cell: number): { game: MazeGame<M>; how: "laid" | "taken" | "refused"; why: StoneVerdict; }

Parameters

NameTypeDescription
gameMazeGame<M>

The current immutable native game state.

cellnumber

A zero-based native cell index.

Returns

{ game: MazeGame<M>; how: "laid" | "taken" | "refused"; why: StoneVerdict; }

A tap on a cell: a stone there is taken up, and otherwise one is laid. how says which, or that it was refused and why.

Examples

import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze, newMazeGame, toggleStone } from "@johnmorrisdotca/meikyuu";

const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const stoneGame = newMazeGame(maze,{limit:5,reach:1});
console.log(toggleStone(stoneGame,maze.goal).how);
refused

What it prints (run when this page was built)

View sourceEdit on GitHubMade from the source of @johnmorrisdotca/meikyuu 3.2.0.