settle関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
Settle surviving gems with the chosen floor rule and retain valid stable-id bonds.
インポート
import { settle } from "@johnmorrisdotca/houseki/magnetic-blocks";
定義
function settle(initial: readonly (Gem | null)[], bonds: readonly Bond[], floor: Floor, width: number, height: number, mask: readonly boolean[]): { readonly board: readonly (Gem | null)[]; readonly bonds: readonly Bond[]; }
引数
| 名前 | 型 | 説明 |
|---|---|---|
initial | readonly (Gem | null)[] | The row-major starting board for gravity settlement. |
bonds | readonly Bond[] | Native stable-id bonds connecting surviving gems. |
floor | Floor | The native calm or magnetic floor rule to apply. |
width | number | The native board width in cells. |
height | number | The native board height in cells. |
mask | readonly boolean[] | The row-major active-cell mask; false cells cannot hold gems. |
戻り値
{ readonly board: readonly (Gem | null)[]; readonly bonds: readonly Bond[]; }
Settle surviving gems with the chosen floor rule and retain valid stable-id bonds. Nested null values denote empty board cells, absent active pieces, unselected tools or outcomes not yet reached; optional undefined fields are absent until applicable.
例
import { createGame, settle } from "@johnmorrisdotca/houseki/magnetic-blocks";
const state=createGame({seed:"docs"});
console.log(settle(state.board,state.bonds,"calm",state.settings.width,state.settings.height,state.settings.mask).board.length);200出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。