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Tsunagi繋ぎ

同じ印の2つを別々の線で結び、盤を埋めます。収録された問題やシード付きの問題で遊べます。

「つなぎ」は、物をつなぐことを表す言葉です。 名前について(英語)

目次

リファレンス · ルール・解法・生成

repairedCandidate関数

リファレンスの説明と例は英語です。見出しと目次は日本語です。

One candidate level made by MENDING rather than by luck, for boards too big for luck (12×12): a filling whose layout has a second answer is mended where the two answers differ — the line through a cell they disagree on is cut in two there, which adds a pair of stones the second answer cannot honour — and solved again, until it has exactly one answer, its own. The classic Numberlink generator's move; in the 2026-09-26 spike it took 0.4 rounds on average at 12×12 and doubled what luck alone made. Null when the solver gives up, the lines pass most, or no cut can be made.

インポート

import { repairedCandidate } from "@johnmorrisdotca/tsunagi";

定義

function repairedCandidate(size: number, random: Random, longest: number, budget: number, most: number): LinkCandidate | null

引数

名前型説明
sizenumber

The number of cells on each side of the board.

randomRandom

A reproducible random source returning values in [0,1).

longestnumber

The maximum desired path length in cells.

budgetnumber

The maximum search-work budget; exhaustion must be treated as inconclusive.

mostnumber

The maximum repairs, waypoints or pairs specified by this signature.

戻り値

LinkCandidate | null

A proved unique candidate, or null when the bounded repairs/search fail.

例

import { repairedCandidate, seededRandom } from "@johnmorrisdotca/tsunagi";

console.log(repairedCandidate(4,seededRandom(42),8,20000,3));

ソースを見るGitHub で編集@johnmorrisdotca/tsunagi 1.7.0 のソースから作成しました。

この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。