quickMove関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
What a card tapped twice plays: its one way, or null where there is a colour or a seat to choose.
インポート
import { quickMove } from "@johnmorrisdotca/hitotsu";
定義
function quickMove(game: HitotsuGame, seat: number, card: HitotsuCard, call: boolean): HitotsuMove | null
引数
| 名前 | 型 | 説明 |
|---|---|---|
game | HitotsuGame | The current native game; it is left unchanged. |
seat | number | The zero-based seat whose choices are requested. |
card | string | The physical card id; null draws the back where supported. |
call | boolean | Whether the player made the last-card call. |
戻り値
HitotsuMove | null
What a card tapped twice plays: its one way, or null where there is a colour or a seat to choose.
例
import { HITOTSU_CLASSIC, quickMove, startHitotsu } from "@johnmorrisdotca/hitotsu";
const game = startHitotsu(1, ["Aki", "Ben"], 42, HITOTSU_CLASSIC, [true, true])!;
console.log(quickMove(game, 0, game.hands[0]![0]!, true));null出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。