dragTurn関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
The turn a drag from one point to another makes: the point of the solid under the first is carried to under the second.
インポート
import { dragTurn } from "@johnmorrisdotca/meikyuu/3d";
定義
function dragTurn(frame: SolidFrame, q: Quat, from: readonly [number, number], to: readonly [number, number]): Quat
引数
| 名前 | 型 | 説明 |
|---|---|---|
frame | SolidFrame | The current projected surface-view arrays and dimensions. |
q | Quat | The current normalized rotation quaternion. |
from | readonly [number, number] | The start cell or pointer point specified by the signature. |
to | readonly [number, number] | The destination pointer point specified by the signature. |
戻り値
Quat
The turn a drag from one point to another makes: the point of the solid under the first is carried to under the second.
例
import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze } from "@johnmorrisdotca/meikyuu";
import type { Quat, SolidRecipe } from "@johnmorrisdotca/meikyuu/3d";
import { buildSolidMaze, createFrame, dragTurn, projectFrame } from "@johnmorrisdotca/meikyuu/3d";
const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const grid = maze.grid;
const solidRecipe: SolidRecipe = {kind:"cube",n:2,algorithm:"backtracker",seed:42};
const solid = buildSolidMaze(solidRecipe);
const solidGrid = solid.grid;
const q: Quat = [0,0,0,1];
const frame = projectFrame(createFrame(solidGrid),solidGrid,q,1,640,480);
console.log(dragTurn(frame,q,[320,240],[330,240]));[ 0, 0.022168568557680308, 0, 0.9997542470868046 ]出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。