projectFrame関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
Put the solid, turned by q and zoomed, on a picture width by height: fills every array of the frame.
インポート
import { projectFrame } from "@johnmorrisdotca/meikyuu/3d";
定義
function projectFrame(frame: SolidFrame, grid: SolidGrid, q: Quat, zoom: number, width: number, height: number): SolidFrame
引数
| 名前 | 型 | 説明 |
|---|---|---|
frame | SolidFrame | The current projected surface-view arrays and dimensions. |
grid | SolidGrid | The valid native flat or surface cell graph. |
q | Quat | The current normalized rotation quaternion. |
zoom | number | The positive surface-view zoom multiplier. |
width | number | The native width in cells or pixels specified by this signature. |
height | number | The native height in cells or pixels specified by this signature. |
戻り値
SolidFrame
Put the solid, turned by q and zoomed, on a picture width by height: fills every array of the frame.
例
import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze } from "@johnmorrisdotca/meikyuu";
import type { Quat, SolidRecipe } from "@johnmorrisdotca/meikyuu/3d";
import { buildSolidMaze, createFrame, projectFrame } from "@johnmorrisdotca/meikyuu/3d";
const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const grid = maze.grid;
const solidRecipe: SolidRecipe = {kind:"cube",n:2,algorithm:"backtracker",seed:42};
const solid = buildSolidMaze(solidRecipe);
const solidGrid = solid.grid;
const q: Quat = [0,0,0,1];
const frame = projectFrame(createFrame(solidGrid),solidGrid,q,1,640,480);
console.log(projectFrame(frame,solidGrid,q,1,640,480).cellPixels);225.60000000000002出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。