heldByLocks関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
Whether an arrow cannot be cleared before the unlock whatever the player taps: with every free arrow taken off, one after another, it is still on the board. Only a locked arrow can hold it up like that, in its way or in the way of what is in its way. Nothing is held once the arrows are unlocked.
インポート
import { heldByLocks } from "@johnmorrisdotca/meikyuu";
定義
function heldByLocks(game: ArrowGame, id: number): boolean
引数
| 名前 | 型 | 説明 |
|---|---|---|
game | ArrowGame | The current immutable native game state. |
id | number | The zero-based arrow index. |
戻り値
boolean
Whether an arrow cannot be cleared before the unlock whatever the player taps: with every free arrow taken off, one after another, it is still on the board. Only a locked arrow can hold it up like that, in its way or in the way of what is in its way. Nothing is held once the arrows are unlocked.
例
import type { ArrowRecipe } from "@johnmorrisdotca/meikyuu";
import { heldByLocks, hintArrow, makeArrows, newArrowGame } from "@johnmorrisdotca/meikyuu";
const arrowRecipe: ArrowRecipe = {shape:"square",w:5,h:5,longest:3,seed:42};
const arrows = makeArrows(arrowRecipe);
const arrowGame = newArrowGame(arrows);
const arrowId = hintArrow(arrowGame)!;
console.log(heldByLocks(arrowGame,arrowId));false出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。