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Meikyuu迷宮

シード付きの迷路と矢印パズルを作り、番号付きの問題を進め、平面や立体表面で遊べます。

「迷宮」は迷路のように入り組んだ場所を表す言葉です。 名前について(英語)

目次

リファレンス · 迷路・矢印・混合の盤

heldByLocks関数

リファレンスの説明と例は英語です。見出しと目次は日本語です。

Whether an arrow cannot be cleared before the unlock whatever the player taps: with every free arrow taken off, one after another, it is still on the board. Only a locked arrow can hold it up like that, in its way or in the way of what is in its way. Nothing is held once the arrows are unlocked.

インポート

import { heldByLocks } from "@johnmorrisdotca/meikyuu";

定義

function heldByLocks(game: ArrowGame, id: number): boolean

引数

名前型説明
gameArrowGame

The current immutable native game state.

idnumber

The zero-based arrow index.

戻り値

boolean

Whether an arrow cannot be cleared before the unlock whatever the player taps: with every free arrow taken off, one after another, it is still on the board. Only a locked arrow can hold it up like that, in its way or in the way of what is in its way. Nothing is held once the arrows are unlocked.

例

import type { ArrowRecipe } from "@johnmorrisdotca/meikyuu";
import { heldByLocks, hintArrow, makeArrows, newArrowGame } from "@johnmorrisdotca/meikyuu";

const arrowRecipe: ArrowRecipe = {shape:"square",w:5,h:5,longest:3,seed:42};
const arrows = makeArrows(arrowRecipe);
const arrowGame = newArrowGame(arrows);
const arrowId = hintArrow(arrowGame)!;
console.log(heldByLocks(arrowGame,arrowId));
false

出力(このページを作ったときに実行した結果)

ソースを見るGitHub で編集@johnmorrisdotca/meikyuu 3.2.0 のソースから作成しました。

この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。