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Meikyuu迷宮

シード付きの迷路と矢印パズルを作り、番号付きの問題を進め、平面や立体表面で遊べます。

「迷宮」は迷路のように入り組んだ場所を表す言葉です。 名前について(英語)

目次

リファレンス · 立体表面の規則と形

openingTurn関数

リファレンスの説明と例は英語です。見出しと目次は日本語です。

A view of the solid to begin with: the cell faces the viewer, then the solid is tipped a little so that its depth shows and its neighbours on the near side can be seen. A shape with a way up (a heart, a star) is turned about its vertical axis only, so that it is seen upright, with the cell on the near side; and a solid with parts that hide parts is given a view in which the cell is not hidden, the first of a few tried.

インポート

import { openingTurn } from "@johnmorrisdotca/meikyuu/3d";

定義

function openingTurn(grid: SolidGrid, cell: number): Quat

引数

名前型説明
gridSolidGrid

The valid native flat or surface cell graph.

cellnumber

A zero-based native cell index.

戻り値

Quat

A view of the solid to begin with: the cell faces the viewer, then the solid is tipped a little so that its depth shows and its neighbours on the near side can be seen. A shape with a way up (a heart, a star) is turned about its vertical axis only, so that it is seen upright, with the cell on the near side; and a solid with parts that hide parts is given a view in which the cell is not hidden, the first of a few tried.

例

import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze } from "@johnmorrisdotca/meikyuu";
import type { SolidRecipe } from "@johnmorrisdotca/meikyuu/3d";
import { buildSolidMaze, openingTurn } from "@johnmorrisdotca/meikyuu/3d";

const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const grid = maze.grid;
const solidRecipe: SolidRecipe = {kind:"cube",n:2,algorithm:"backtracker",seed:42};
const solid = buildSolidMaze(solidRecipe);
const solidGrid = solid.grid;
console.log(openingTurn(solidGrid,solid.start));
[
  -0.17928918071730188,
  0.4989752610864932,
  -0.1063528068344438,
  0.841170707395247
]

出力(このページを作ったときに実行した結果)

ソースを見るGitHub で編集@johnmorrisdotca/meikyuu 3.2.0 のソースから作成しました。

この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。