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Meikyuu迷宮

シード付きの迷路と矢印パズルを作り、番号付きの問題を進め、平面や立体表面で遊べます。

「迷宮」は迷路のように入り組んだ場所を表す言葉です。 名前について(英語)

目次

リファレンス · 迷路・矢印・混合の盤

hintMaze関数

リファレンスの説明と例は英語です。見出しと目次は日本語です。

Where to look next: how many cells of the line to draw back (the part that has strayed from the way to what is still needed), and the next stretch of the right way from there, up to ahead cells, not counting the one the line is on. The right way goes to the nearest key not yet picked up, and to the goal when there are none. Empty ahead when the maze is solved.

インポート

import { hintMaze } from "@johnmorrisdotca/meikyuu";

定義

function hintMaze(game: MazeGame<MazeCore>, ahead?: number): { back: number; cells: number[]; }

引数

名前型説明
gameMazeGame<MazeCore>

The current immutable native game state.

ahead (省略可)number

The number of hint cells to show ahead.

戻り値

{ back: number; cells: number[]; }

Where to look next: how many cells of the line to draw back (the part that has strayed from the way to what is still needed), and the next stretch of the right way from there, up to ahead cells, not counting the one the line is on. The right way goes to the nearest key not yet picked up, and to the goal when there are none. Empty ahead when the maze is solved.

例

import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze, hintMaze, newMazeGame } from "@johnmorrisdotca/meikyuu";

const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const game = newMazeGame(maze);
console.log(hintMaze(game,1));
{ back: 0, cells: [ 6 ] }

出力(このページを作ったときに実行した結果)

ソースを見るGitHub で編集@johnmorrisdotca/meikyuu 3.2.0 のソースから作成しました。

この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。