decodeRun関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
The game a run text says, for maze under rules, or null when it is not a run of that maze: a step into a wall or back onto the line, a stone
on a cell the line is on, on the start or the goal, on no cell at all or twice, or any stones when rules is null. The limit is not asked of a run (it only stops
more being laid, as a lower limit takes no stone off): a run kept under one limit comes back under another. An empty text is a game
with nothing drawn.
インポート
import { decodeRun } from "@johnmorrisdotca/meikyuu";
定義
function decodeRun<M extends MazeCore>(maze: M, code: string, rules: StoneRules | null): MazeGame<M> | null
引数
| 名前 | 型 | 説明 |
|---|---|---|
maze | M | The valid flat/surface maze or required maze-core fields. |
code | string | The native encoded recipe or saved run. |
rules | StoneRules | null | Native stone limit/reach, or null when disabled. |
戻り値
MazeGame<M> | null
The game a run text says, for maze under rules, or null when it is not a run of that maze: a step into a wall or back onto the line, a stone on a cell the line is on, on the start or the goal, on no cell at all or twice, or any stones when rules is null. The limit is not asked of a run (it only stops more being laid, as a lower limit takes no stone off): a run kept under one limit comes back under another. An empty text is a game with nothing drawn.
例
import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze, decodeRun, encodeRun, newMazeGame } from "@johnmorrisdotca/meikyuu";
const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const game = newMazeGame(maze);
console.log(decodeRun(maze,encodeRun(game),null)?.path);[]出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。