encodeRun関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
A run kept as one short text: the line as its steps (lineToSteps), and, if any stones are down, a ~ and their cells in base 36 joined by dots,
such as 0231~1a.2f. The same text is the same run on every device and however the board is turned. A run has no history, so it comes back
with one Undo, which takes the whole of it back to a maze with nothing drawn (what a player who left a half-drawn maze and came back expects: it can be cleared).
インポート
import { encodeRun } from "@johnmorrisdotca/meikyuu";
定義
function encodeRun(game: MazeGame<MazeCore>): string
引数
| 名前 | 型 | 説明 |
|---|---|---|
game | MazeGame<MazeCore> | The current immutable native game state. |
戻り値
string
A run kept as one short text: the line as its steps (lineToSteps), and, if any stones are down, a ~ and their cells in base 36 joined by dots, such as 0231~1a.2f. The same text is the same run on every device and however the board is turned. A run has no history, so it comes back with one Undo, which takes the whole of it back to a maze with nothing drawn (what a player who left a half-drawn maze and came back expects: it can be cleared).
例
import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze, encodeRun, newMazeGame } from "@johnmorrisdotca/meikyuu";
const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const game = newMazeGame(maze);
console.log(encodeRun(game));この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。