本文へ移動

Meikyuu迷宮

シード付きの迷路と矢印パズルを作り、番号付きの問題を進め、平面や立体表面で遊べます。

「迷宮」は迷路のように入り組んだ場所を表す言葉です。 名前について(英語)

目次

リファレンス · 迷路・矢印・混合の盤

encodeRun関数

リファレンスの説明と例は英語です。見出しと目次は日本語です。

A run kept as one short text: the line as its steps (lineToSteps), and, if any stones are down, a ~ and their cells in base 36 joined by dots, such as 0231~1a.2f. The same text is the same run on every device and however the board is turned. A run has no history, so it comes back with one Undo, which takes the whole of it back to a maze with nothing drawn (what a player who left a half-drawn maze and came back expects: it can be cleared).

インポート

import { encodeRun } from "@johnmorrisdotca/meikyuu";

定義

function encodeRun(game: MazeGame<MazeCore>): string

引数

名前型説明
gameMazeGame<MazeCore>

The current immutable native game state.

戻り値

string

A run kept as one short text: the line as its steps (lineToSteps), and, if any stones are down, a ~ and their cells in base 36 joined by dots, such as 0231~1a.2f. The same text is the same run on every device and however the board is turned. A run has no history, so it comes back with one Undo, which takes the whole of it back to a maze with nothing drawn (what a player who left a half-drawn maze and came back expects: it can be cleared).

例

import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze, encodeRun, newMazeGame } from "@johnmorrisdotca/meikyuu";

const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const game = newMazeGame(maze);
console.log(encodeRun(game));

ソースを見るGitHub で編集@johnmorrisdotca/meikyuu 3.2.0 のソースから作成しました。

この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。