carveMaze関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
The open neighbours of every cell, for a perfect maze of the grid made by this algorithm from this stream.
インポート
import { carveMaze } from "@johnmorrisdotca/meikyuu";
定義
function carveMaze(grid: CellGraph, algorithm: MeikyuuAlgorithm, random: Random): Links
引数
| 名前 | 型 | 説明 |
|---|---|---|
grid | CellGraph | The valid native flat or surface cell graph. |
algorithm | "backtracker" | "hunt" | "growing" | "prim" | "kruskal" | "wilson" | "eller" | The native maze-carving algorithm. |
random | Random | A random source returning values in [0,1). |
戻り値
Links
The open neighbours of every cell, for a perfect maze of the grid made by this algorithm from this stream.
例
import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze, carveMaze, seededRandom } from "@johnmorrisdotca/meikyuu";
const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const grid = maze.grid;
console.log(carveMaze(grid,"backtracker",seededRandom(42)).length);25出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。