cellsAlong関数
リファレンスの説明と例は英語です。見出しと目次は日本語です。
The cells a pointer enters moving from one shown point to the next: the straight path between them cut into steps of a third of a cell and each step carried back into the maze. Every cell it passes is offered in order, so a fast finger skips none. The board and the tests use this one function, so a line drawn on a turned board is exactly the line drawn on one that is not.
インポート
import { cellsAlong } from "@johnmorrisdotca/meikyuu";
定義
function cellsAlong(grid: Grid, turn: Turn, from: Point, to: Point): number[]
引数
| 名前 | 型 | 説明 |
|---|---|---|
grid | Grid | The valid native flat or surface cell graph. |
turn | Turn | The native quarter-turn setting. |
from | Point | The start cell or pointer point specified by the signature. |
to | Point | The destination pointer point specified by the signature. |
戻り値
number[]
The cells a pointer enters moving from one shown point to the next: the straight path between them cut into steps of a third of a cell and each step carried back into the maze. Every cell it passes is offered in order, so a fast finger skips none. The board and the tests use this one function, so a line drawn on a turned board is exactly the line drawn on one that is not.
例
import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze, cellsAlong, solutionOf } from "@johnmorrisdotca/meikyuu";
const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const grid = maze.grid;
const route = solutionOf(maze);
console.log(cellsAlong(grid,0,grid.centres[route[0]],grid.centres[route[1]]));[ 6, 5 ]出力(このページを作ったときに実行した結果)
この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。