本文へ移動

Meikyuu迷宮

シード付きの迷路と矢印パズルを作り、番号付きの問題を進め、平面や立体表面で遊べます。

「迷宮」は迷路のように入り組んだ場所を表す言葉です。 名前について(英語)

目次

リファレンス · 迷路・矢印・混合の盤

cellsAlong関数

リファレンスの説明と例は英語です。見出しと目次は日本語です。

The cells a pointer enters moving from one shown point to the next: the straight path between them cut into steps of a third of a cell and each step carried back into the maze. Every cell it passes is offered in order, so a fast finger skips none. The board and the tests use this one function, so a line drawn on a turned board is exactly the line drawn on one that is not.

インポート

import { cellsAlong } from "@johnmorrisdotca/meikyuu";

定義

function cellsAlong(grid: Grid, turn: Turn, from: Point, to: Point): number[]

引数

名前型説明
gridGrid

The valid native flat or surface cell graph.

turnTurn

The native quarter-turn setting.

fromPoint

The start cell or pointer point specified by the signature.

toPoint

The destination pointer point specified by the signature.

戻り値

number[]

The cells a pointer enters moving from one shown point to the next: the straight path between them cut into steps of a third of a cell and each step carried back into the maze. Every cell it passes is offered in order, so a fast finger skips none. The board and the tests use this one function, so a line drawn on a turned board is exactly the line drawn on one that is not.

例

import type { MazeRecipe } from "@johnmorrisdotca/meikyuu";
import { buildMaze, cellsAlong, solutionOf } from "@johnmorrisdotca/meikyuu";

const recipe: MazeRecipe = {shape:"square",w:5,h:5,algorithm:"backtracker",mode:"to-goal",seed:42};
const maze = buildMaze(recipe);
const grid = maze.grid;
const route = solutionOf(maze);
console.log(cellsAlong(grid,0,grid.centres[route[0]],grid.centres[route[1]]));
[ 6, 5 ]

出力(このページを作ったときに実行した結果)

ソースを見るGitHub で編集@johnmorrisdotca/meikyuu 3.2.0 のソースから作成しました。

この日本語は、まだ日本語を母語とする方の確認を受けていません。訂正を歓迎します。